Welcome home, player!

By clicking Continue with Google or Facebook, you agree to G2Play's Terms & Conditions and Privacy Policy, also to NFT Terms & Conditions and NFT Privacy Policy.

New to G2Play?
Sign up now!
(0 Reviews)
Platform
Steam
Steam
Steam
Steam

Battlestar Galactica Deadlock - Anabasis DLC Steam CD Key

Sold by
Mysteriousneco
99.28% of 3037 ratings are superb!
$3.41-63%9.17
The reference price is the market price of the same product, at a specific platform where it can be redeemed (e.g. Steam), as of that product's release date. Due to dynamic changes of all digital product prices, which we do not track continously, users are encouraged to check the most recent reference prices before purchase.
8 more offers available starting from
$3.41
Your transaction is secure
We're working hard to protect the security of your payments. We have a dedicated Fraud Prevention and Response Department working 24/7 to ensure safe transactions. We have implemented custom systems to screen out potential scammers and we have partnered with Ravelin, one of the world's best fraud prevention platforms. We don't share your payment details with third-party sellers and we don't sell your information with others.
Key activation
notes
Languages
Recommend this game and earn$0.17or more per sold copy.Join in 3 minutes
Requires the base game Battlestar Galactica Deadlock on Steam in order to play.
Release date: 18/10/2018

Anabasis is the most significant expansion for Battlestar Galactica Deadlock to date, completely revolutionizing the game: it introduces a new game mode, Operation Anabasis, and also adds 11 new skirmish maps, 4 new munition types, and 12 new resource missions!

Features

  • New survival mode
    • In the new survival mode called Operation Anabasis, you will be in command of a single fleet, comprising of both military and civilian ships. Your task is to flee and survive and lead your soldiers and colonists back to Caprica. You will be hunted relentlessly. Jump after jump, you will find no reprieve.
    • Your resources are limited, but you may be afforded the option to repair your ships and salvage resources after every jump. Each playthrough will be unique and completely randomized: you can choose the location of your next jump, and every location will have a different set of potential bonuses and penalties. You can customize your fleet, but remember: to flee is to survive, and time is against you. The Cylons will keep coming. Can you make it back home? How many will you save?

  • New Skirmish Maps
    • Anabasis adds eleven new maps, available in single-player or multiplayer skirmishes as well as in the new Operation Anabasis mode!
    • They are incredibly thematic and add great variety to the existing map set. You can now fight in orbit of Caprica, scrambling with Cylon ships above the upper atmosphere of the planet. Face multiple clusters of dangerous neutral minefields in the new Vallum map, or hide in the gas nebula of the Niflheimr map. These are just three examples of the new maps: each of them has a unique theme, will provide new tactical situations and introduce new objects around which you’ll need to tailor your strategy.

  • New munition types
    • New munition types that can be used in any game mode, for greatly increased tactical variety! Now Colonial and Cylon admirals will have more tools than ever at their disposal.
    • Debris mine - The debris mine is a directional remote frag mine, a new style of area control tool directed at controlling the airspace of squadrons. The munition deploys like a mine, however, once it reaches its destination, it automatically detonates. It is usable by Colonials.
    • Comet PCM - The Comet PCM is an unguided ballistic projectile for Cylons, consisting of a modified jamming suite and a homing device. The Comet is launched at an enemy ship and attempts to subvert any guided missiles whose path it crosses. It reprograms the guided munitions to follow the Comet, hopefully into the enemy ship. The name comes from the visuals of the Comet projectile followed by its tail of converted missiles.
    • EMP Generator - EMP generators are a method of discharging an electromagnetic pulse under “ideal” situations, damaging nearby Cylon capitals while minimising the damage to your own systems. This is usable by Colonials only. When used, instead of launching a missile from a missile tube, the launching ship instead winds up its generator for a period of 3 seconds, after which an EMP pulse is released, centred on the launching ship.
    • Scrambler - The Scrambler is a defensive sentry munition that projects an ECM field, scrambling the enemy’s DRADIS and target locks. Unlike other mines, the Scrambler will trigger if any unit - friendly or hostile - crosses the detection border. When triggered, the Scrambler deploys an ECM field of a 400U radius. All friendly units within the ECM field have their target lock removed, effectively making them hidden against guided munition attacks. Additionally, any hostile units inside of the ECM field are automatically identified and have the Maximum Strength of their Tech Bay reduced. This drastically hinders their DRADIS capability and makes them susceptible to hacking attacks or early guided munition launches.

  • New resource missions
    • Twelve new resource missions are now available in the campaign. This increases the single-player campaign’s variety immensely, making you face plenty of new situations!
    • The new mission types are Interference, Station Purge, Hub Assault, Rescue Trade Minister, Diplomatic Relations, War Tourism, Tactical Advantage, Coordinated Strike, President’s Aide, Dropbox, Demolition Crew and Trojan. Each one of these presents a fresh new tactical goal you will need to reach, from reaching intel data in satellite dropboxes before the Cylons beat you to it (Dropbox) to seeding an experimental virus into a Cylon command ship (Trojan).