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AppGameKit Studio - Particle Editor DLC Steam CD Key

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Requires the base game AppGameKit Studio on PC Steam in order to play.
Release date: 24/10/2019

The AppGameKit Studio Particle Editor is an easy-to-use editor that brings GPU particles to your creations. Leverage the power of your GPU to create complex effects with high particle counts without a big performance impact.

Features

  • Paint layer provides a very simple to use artistic approach for painting particle flow-directions interactively
  • Simple to use run-time for AppGameKit Studio and AppGameKit Classic apps projects
  • User controllable max particle counts (4K, 16K, 64K, 256K, 1M) so effects can be fine tuned for different hardware specs
  • Run-time option to load an effect with a reduced particle count
  • Freeze the simulation to inspect the currently displayed effect
  • Flexible emitter functionality with several emitter types (box, circle, disc, filled sphere, spherical shell, line)
  • All emitter shapes can be fine tuned (size/radius, rotation and position)
  • Run-time control over the effect's position - reuse the same effect in different places in your games
  • Emitters can be activated and deactivated in the editor and at run-time
  • Variable emission count can be auto-optimised to have as many particles on screen as possible
  • Burst emitters for explosions and sparks
  • Full control over for how many frames an emitter creates particle before going dormant
  • Specify the initial speed of particles and any random variance setting
  • Particle blend modes supported (opaque, alpha, additive)
  • Several particle textures are included for common effects
  • Custom textures supported
  • Particle tinting can be easily controlled for the particles lifetime by using gradients.
  • Custom gradient textures are supported
  • Particle orientation methods supported include, camera facing, billboard, full 3D rotation, movement speed oriented
  • Control the size of each particle at the start and at the end of its lifetime
  • Turbulence system for adding natural looking randomness to the effects
  • Custom noise textures are supported for turbulence
  • Turbulence field can be translated and rotated at run-time
  • Layered vector field system for controlling overall particle movement and flows
  • Shape based layers can add localised directional forces, attract/repel or swirl particles
  • Reflector system that can be used to bounce particles off floors and walls