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Are you ready to experience some of the best weapons you'll ever find in a game maker? Look no further than this collection of 10 weapons from the irrepressible ErrantAI, longtime community member and game weapon specialist, who has spent over a year working in collaboration with the GameGuru developers to make sure each weapon performs as intended. Coupled with the new PBR rendering system, these weapons not only work great but look awesome too.
As these assets make extensive use of recent engine revisions and enhancements, it is important to note that theses weapons will only work in the latest DX11 version of GameGuru.
Developed to suit a variety of modern-day game narratives; adventurers, survivors, mercenaries, and vigilantes alike will fit well with this pack's curated selection of weapons.
All weapons come complete with supporting icons, world models and ammo pickups. Sound effects for each weapon include audio for item selection, putting away, reloading, firing, fire mode changes, melee attacks, dry fire, etc. Reload sound effects have been further broken up into separate sections for magazine extraction, insertion, chambering etc. for highest sync functionality with variable reloadspeed settings. This pack supports the full array of player weapon animations with state-based animation sequences for primary and alternate modes, empty weapon states, alt-mode transitions, move to run bridging, multiple attacks, gun-melee attacks, emergency and tactical reloads, ready/equip selection (fast select optional with gunspec editing), malfunction clearing (failure to feed) and more. All weapons have been tuned for nuanced handling feel using the full extent of the GameGuru weapon system. All weapons fully support Physically Based Rendering so you get high-quality representations of the weapon materials such as paint, plastic, metal, wood, glass, and grime.
To use this pack, when you run GameGuru and click on Add New Entity in the Library you will see a category called "Weapons Pack" and inside this a folder called "Enhanced". Click on this to start browsing through your new game assets. Alternate hand texture sets can be found in the Docs folder along with instructions on how to use them and weapon Gunspecs have been well commented for those who wish to tweak individual weapon settings. The weapons in this pack do not include crosshairs and are meant to be used as-is for maximum immersion using properly aligned iron sights and simulated holographic illuminated dot optics. For best alignment of iron sights it is recommended to use a Weapon FOV of 80-90 and Player Wobble Height of 100-150. If you want to use a crosshair overlay, simply copy one into the weapon's gamecore folder. Keybinds and preferences may be defined in setup.ini. By default, use [RMB] to aim, [L.Alt.] for melee/supplimental attack, and [V] to change firemodes (if supported). All the assets in this pack are royalty-free, meaning any game you make with them can be legally sold by you.